UNITY3D中调用winform文件选择框选择路径和文件名方法
2023/3/31 点击:
UNITY3D中设置文件选择框的范例:
using OpenWinForm = System.Windows.Forms; 在unity3d中,使用FileDialog应该把System.Windows.Forms.dll拷贝到unity工程的plugins目录, 并且把Player Setting中Other Settings下的api compatibility Level改为.NET2.0。要不无法编译通过。 //比如unity3d要让用户选择某个音乐文件播放; private void SelectMusic(){ OpenWinForm.OpenFileDialog op = new OpenWinForm.OpenFileDialog(); op.Title = "音乐"; op.Filter = "音频文件(*.wiseglove;*.ogg)|*.wiseglove;*.ogg"; if (op.ShowDialog() == OpenWinForm.DialogResult.OK || op.ShowDialog() == OpenWinForm.DialogResult.Yes) { string selectName = op.FileName; customBgmPath.text = selectName; string path = customBgmPath.text; WWW www = new WWW("file://"+path); if(www.audioClip){ AudioClip clip = www.audioClip; AudioPlayCtr.instance.ChangeBgMusic(clip); } } else { return; } } //自定义文件保存文件夹; private void SaveCutScreenPath() { OpenWinForm.FolderBrowserDialog fb = new OpenWinForm.FolderBrowserDialog(); fb.ShowNewFolderButton = true; fb.RootFolder = Environment.SpecialFolder.MyDocuments; fb.SelectedPath = "C:"; fb.Description = "请选择截图保存目录"; fb.RootFolder = Environment.SpecialFolder.MyDocuments; if (fb.ShowDialog() == OpenWinForm.DialogResult.OK || fb.ShowDialog() == OpenWinForm.DialogResult.Yes) { string selectName = fb.SelectedPath; customCutScreenPath.text = selectName; } else { return; } } //比如unity3d截图后,弹出对话框用户选择保存路径; public IEnumerator CutScreent() { int width = Screen.width; int height = Screen.height; yield return new WaitForEndOfFrame(); Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);//设置Texture2D tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);//获取Pixels tex.Apply();//应用改变 byte[] bytes = tex.EncodeToPNG();//转换为byte[] Destroy(tex); OpenWinForm.SaveFileDialog saveFileDialog = new OpenWinForm.SaveFileDialog(); saveFileDialog.Filter = "图像文件(*.png)|*.png"; saveFileDialog.FilterIndex = 2; saveFileDialog.RestoreDirectory = true; if (saveFileDialog.ShowDialog() == OpenWinForm.DialogResult.OK) { string fName = saveFileDialog.FileName; Stream flstr = new FileStream(fName, FileMode.Create);//文件操作 BinaryWriter sw = new BinaryWriter(flstr, System.Text.Encoding.Unicode); sw.Write(bytes); sw.Close(); flstr.Close(); } }
不忙啊, 调用winform还有个坑, 得注册组件才不会出现 oop, could not register... 等等文字
/* 注册winform对话框*/ #region winform private System.Threading.Thread CloseOops; private bool ThreadRunning = true; private void OopsWindowsThreadStart() { CloseOops = new System.Threading.Thread(ClearOopsWindows) { IsBackground = true }; ThreadRunning = true; CloseOops.Start(); } private void ClearOopsWindows() { while (ThreadRunning) { FindAndCloseWindow(); } } [System.Runtime.InteropServices.DllImport("user32.dll")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); [System.Runtime.InteropServices.DllImport("user32.dll")] public static extern int SendMessage(IntPtr hWnd, uint Msg, int wParam, int lParam); public const int WM_SYSCOMMAND = 0x0112; public const int SC_CLOSE = 0xF060; public static void FindAndCloseWindow() { IntPtr lHwnd = FindWindow(null, "Oops"); if (lHwnd != IntPtr.Zero) { SendMessage(lHwnd, WM_SYSCOMMAND, SC_CLOSE, 0); } } #endregion
记得在脚本程序的 start()函数里调用下 OopsWindowsThreadStart(), 到此较好呈现winform对话框。
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