unity3d给物体增加扭矩力
using UnityEngine; using System.Collections; public class AddTorqueExample : MonoBehaviour { public float amount = 50f; void FixedUpdate () { float h = Input.GetAxis("Horizontal") * amount * Time.deltaTime; float v = Input.GetAxis("Vertical") * amount * Time.deltaTime; rigidbody.AddTorque(transform.up * h); rigidbody.AddTorque(transform.right * v); } }
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